﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FlatRedBall.Graphics;

namespace BulletHellBoxes.Utilities
{
    public static class GameProperties
    {
        public static BitmapFont CustomFont;

        public static void Initialize()
        {
            CustomFont = new BitmapFont(@"Content\Fonts\bitsumishi", @"Content\Fonts\bitsumishi.fnt", "Global");
        }
    }
}
